
Numerical Art 2026: Critical Fantasy Exhibition in Szczecin
Numerical Art 2026: Critical Fantasy was presented for the first time during the CAPHE Mobility 2026 at the National Museum in Szczecin as a fully virtual
We are developing the concept of Extended Reality Participation by building integrated frameworks that use emerging technologies to mediate consensus and community in dialogues that are geared toward layering and investigating aesthetic experiences in these environments.
The project’s physical mobilities are directed toward sharing knowledge and proficiency in the humanities, arts, technology, and education. We focus our research on communities, arts, and participation in contemporary, digital time, among the institutional and enterprise partners from the countries that are involved in the project, i.e., Poland, Portugal, Italy, Greece, the UK, and Kenya.
Along with the workshops, trainings, field research and interviews that are realized in these mobilities, CAPHE partners cooperate in virtual spaces and online, To do this, we use Augmented Reality, Virtual Reality and Extended Reality technologies. The team engages and operates in experimental, hybrid environments to stimulate and research processes of social-artistic interaction.

Numerical Art 2026: Critical Fantasy was presented for the first time during the CAPHE Mobility 2026 at the National Museum in Szczecin as a fully virtual

The Szczecin section of the CAPHE Horizon Europe MSCA SE Mobility 2026 focused on the intersections of technology, sculpture, architecture, cultural heritage, and immersive environments

The Wrocław section of the final CAPHE Mobility 2026, organised by the Polish Society of Aesthetics within the SONIC PANEL: Beyond Visuality. Countervisuality, Selectivity of Senses