Faculdade de Belas-Artes da Universidade de Lisboa


Lisbon, Portugal



With a doctorate in Public Art, sculptor Helena Elias is an art-making educator whose research engagement explores the strategic methodologies used in collaborative pedagogy and projects that unite science and the arts. Her work in developing Communities of Practice is shaping forms of art instruction that incorporate advanced technologies. She leads a FBAUL team that is charting the bounds of user-experience in immersive and augmented educational settings as part of its CAPHE research.


Assistant Professor at the Sculpture Department of the Faculty of Fine Arts – University of Lisbon and Integrated Researcher at CIEBA.

His research focuses on Digital Sculpture,  VR and AR Sculpture, 3D Scanning and 3D Representation. 

He is responsible for the systems of virtual environments at the Master’s and Bachelor level on order to enhance the capacity of advanced technologies in academic and practical settings. His research interests include creating platforms for virtual sculpture that can be applied in multicultural settings. His work for CAPHE will contribute to obtaining his full professorship through research and published results during and after the project.


Αn artist, designer, scholar, and curator with more than twenty years of research experience in arts, design, gaming, and interaction. Her research focuses on games, playful media, interactive fiction, digital arts, and speculative feminism as places of transmedia convergence. She is an Associate Professor with habilitation at Faculdade de Belas-Artes da Universidade de Lisboa and an integrated researcher at ITI, Institute of Interactive Technologies. Game Arts and Gender Equity project co-creator and co-curator of the Playmode exhibitions in four major cities in Brazil (Brazil Bank Cultural Centres (CCBB): Belo Horizonte, Rio de Janeiro, São Paulo, and Brasília) and in Lisbon, Portugal (MAAT Museum).

Digital media artist and assistant professor at the Multimedia Art Department, Faculty of Fine Arts of the University of Lisbon, where she teaches Virtual and Augmented Realities. She is also a researcher at ITI / LARSYS (Interactive Technologies Institute) and at CIEBA, F3 college coordination member, and founding member of AZ Labs hackerspace altLab, Portugal.
Interested in designing for a more sustainable world, Mónica is exploring creativity at the intersection of Art, Science and Technology in hybrid environments through the ARTiVIS project.

Α Ph.D. student in fine arts in the area of multimedia art. His research project “Mod City – Transmedia projects for a sustainable and playful urbanism”, addresses issues of playful culture, transmedia, civic media, and tactical urbanism. Lecturer at the School of Art and Design of Caldas da Rainha, Portugal, teaches user experience design in two master courses, Design for health and well-being and Graphic Design. He has developed several mobile guide applications for museums and tourism companies, focused on accessibility features, such as sign language.



Ph.D. Student at Faculty of Fine Arts University of Lisbon (FBAUL)

Interactive technologies institute belonging to LARSyS

More information here:


Game Art and Gender Equity Project: https://www.gameartandgenderequity.com/